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Solo Review — One Deck Dungeon

12/25/2017

8 Comments

 
Picture
For a complete playthrough of One Deck Dungeon​, click here. 

What is this game about? 

One Deck Dungeon is a cooperative, dice-chucking card game in which you explore three floors of a dungeon, then fight a big boss at the end to win. During your time in the dungeon, your goal is to defeat enemies so that you can loot them for stat boosts, abilities, or experience points (experience allows you to add more abilities and more stats boosts to your character). To combat enemies, you roll dice that represent your current skill levels in the areas of strength, agility, and magic. You can also acquire and roll "heroic dice," which count as dice of any skill type. 

What makes One Deck Dungeon such an interesting game is that you manage to do all of these activities with dice and with cards that can be used in multiple ways. While they are still in the deck, cards can be discarded to represent the passage of time—once you run out of time (i.e. cards in your deck) on one floor, you will need to descend to the next floor. When set out facedown in front of you, the cards represent locations you can explore in search of monsters, perils, and ultimately loot. 

Once flipped over as encounters, the cards come to represent perils and combat scenarios. And when those scenarios are defeated, you make a choice about what kind of loot you want to receive: Will you take an ability, an "item" (i.e. stat boost), or experience points? Once you decide, cards can actually be slid under your character card as visual reminders of the buffs your character just received.

I absolutely love that every card in the game can represent different things at different moments: the passage of time, a closed door, an enemy, a new skill. So much flexibility, all contained within a tiny little box, is very satisfying to me. 

PictureThere is so much information on one enemy card. You can see the die boxes that you must fill to defeat them, how much experience they are worth (up top), the die roll they could add after being defeated (left side), and the skills or potions they could represent (bottom).
How does it play solo? 

One Deck Dungeon can either be played co-op (with two players) or solo. The game scales nicely— each character and level-up card has one side for co-op games and another for solo games. It is entirely possible to play One Deck Dungeon as a pure solo game in which you control only one character. But if you prefer to play two-handed and enjoy the interactions between characters, that is also a lot of fun. 

Overall Thoughts

I have a good time playing One Deck Dungeon, but with that said, you have to be prepared for one thing: this is a dice game. Although there are ways to try to mitigate your rolls, the simple fact is that a lot of times your dice are going to screw you over. You will take wounds, lose time, and even lose the game because you had too many bad rolls. If you typically want more control over your games, do not play One Deck Dungeon. Otherwise, I think you should pick it up (it's only $17.99 on CoolStuffInc right now) and have a great time. This one works great for me when I want a small, quick game that still allows me to make some decisions about my characters' progression. 

In addition to the clever gameplay, One Deck Dungeon is also of interest to me because all of the heroes in the game are female. This choice was made without fanfare, but I definitely noticed. As a female gamer, I love to see game art that presents women as adventurous and capable, and I would say that One Deck Dungeon is a great example of what I want women in my games to look like.

Aside from the luck factor, One Deck Dungeon does have one issue: It is very repetitive. Creating an entire dungeon crawl from a single deck of cards is clever and efficient, but it also means you will see the exact same cards again and again. I definitely burn out on this one and have to give it a rest before I come back to it. 


If you try One Deck Dungeon ​and enjoy the experience, an expansion for the game has been Kickstarted and delivered to backers (sadly, I was not one). The expansion should be available to all of us around March 2018. I definitely like this game enough to pick up the expansion once it's on sale in game stores. 

Do I recommend it? 

If you can handle the fact that One Deck Dungeon is very luck-driven and that you will frequently see the same cards in the game, then yes, I recommend it. 

Overall rating: 3.5 stars 

Rating Scale: 

5 stars — I love it!
4 stars — I really like it. 
3 stars — I like it. 
2 stars — It's okay. 
1 star — Meh. ​

8 Comments
Steven Kornegay
4/13/2018 07:33:49 am

I ordered this and it is sitting in my mailbox waiting my return to pick it up. I plan to give this a try this weekend. Thanks for the review!

Reply
Liz Davidson link
4/13/2018 08:55:00 am

Awesome! Have a great time playing!

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Dimitri Kiselkov
7/16/2018 06:53:42 am

Hello!
I played two games of ODD, and both times, it took me 1.5 to 2h to beat the boss!

ok, I'm slow because I over-analyze and over-calculate if I should use the herioc feat and try to optimize dice placement. But I still don't understand how one could fit this into 30 min.

is it just me ?

Reply
Liz Davidson link
7/16/2018 07:01:22 am

My games of ODD are normally pretty quick, but that's because I have played it a bunch of times—you'll get faster after you get into the groove.

You note, however, that you won both games. Congrats, that is not easy to do! It is also possible that 30 min. is merely the AVERAGE time to finish, because so many games end in defeat—and brutally early. ;)

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Dimitri Kiselkov
7/16/2018 07:22:28 am

ok thanks for replying!

I may have *won* both games, but I realized I was playing it wrong about half way during the 2nd game. I was using ALL my dice for Peril encounters (instead of only the matching color + black dice). so I should have lost more hearts or time. (but also, if I applied the rule correctly from the beggining, I would have chosen the 1st option of the perils more often, the one that has a cost, but is easier to beat)

Also, I forgot to apply the special skill of a monster during a combat. But I couldn't remember what would have been the consequence, so I made a mental note "if I beat the boss with 1 heart left, then I would/should loose that game". I finally beat it with 2 hearts left, but still, there is an * attached to that win. lol

Reply
Liz Davidson link
7/16/2018 08:07:03 am

Don't worry, it happens! (Sometimes it happens to me on camera...)

Kos
11/10/2019 02:36:20 am

And that’s exactly the problem, a direct result from the single tier deck which is a critical design error.

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Kos
11/10/2019 02:32:29 am

I like the idea of grinding in a Roguelike dungeon and gaining abilities over multiple retries.
I like the fact there are different difficulty level end bosses and lots of characters with which to explore.

However the fact is that I didn’t play this game more than 5 times. The reason boils down to a fatal flaw many new game designers fall into:
Single tiered decks never work.

In essence odd consists of 32 different monsters and trap cards each with 2 copies. Each game you shuffle the single tier deck.
The problem will become clear sooner or later that too many extreme sequences will come up and that will lead you to shelve the game.
Aeon’s ends nemesis deck is a good counter example. Level 1 deck shuffled with harder level 2 and later harder level 3 enemies.

Forestaurant and lord of the rings acg suffer from the same flaw. Unbroken identity ditto.

The fact that you can mix odd with Forest of Shadows into yet another single tier deck doesn’t solve anything.

The sequence can make or break you. To muse that over lots of such dungeon delves some heroes emerged victorious sounds nice on paper but I don’t wish to partake in any such event.

The boxes don’t take up much space but until I found a way to split the deck into tiers I won’t touch it.
Admittedly the game does have a certain je ne sais quoi to it.

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    My name is Liz Davidson, and I play solo board games. A lot of solo board games...
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