As usual, Kickstarter is here to tempt us solo gamers with an array of interesting games—and this week, more than one involves food!
1. Consumption: Food and Choices
I've never seen a game quite like this. Consumption, which will be published by Kolossal, is a worker placement game about meeting your body's nutritional needs, and it is designed by a dietitian. It is played across six rounds, and the winner will be the player with the most Victory Points. VP are earned by shopping wisely, making healthy recipes, and staying active—all things that would contribute to a person's overall health. I am not going to lie, I am not particularly attracted to this theme. But I am all about games that push new ideas and themes, so I hope to see Consumption do well!
2. Chocolate Factory
Another Euro about food—but this one is an engine-builder that is all about delicious, delicious chocolate! In Chocolate Factory, you'll go for powerful combinations of factory parts to upgrade humble cacao beans into the most exciting chocolates possible. You'll also be going for skilled employees to help sell your concoctions and build up your chocolate empire. The components look great, and the game advertises an "actual physical conveyor belt" for processing your chocolates. It seems like Chocolate Factory adds good tactile fun to its engine building mechanics.
Let's just keep the Euro theme rolling for this post and cover Coloma, which is an engine builder set during the Gold Rush of 1848. In addition to engine building, the game incorporates action selection and resource management. You will be playing a pioneer who is seeking a fortune in the Wild West, and you can choose to do that by prospecting for gold, building up the town, hiring workers, and more. As a solo player, my main interest in this game is the fact that David Turczi designed the solo mode for it. Given his track record so far (Anachrony, Teotihuacan, Dice Settlers...), anything he does for solo is worth notice.