Full Disclosure: I was sent a review copy of the Stronghold edition of Coffee Roaster, but I had already owned the original Japanese edition for several years. What is this game about? Coffee Roaster is exactly what it sounds like—a game about trying to roast coffee beans and brew that perfect cup of coffee. This is a bag builder in which you pull out coffee beans, try to get their roast values to the right level, remove bad beans whenever possible, and use flavor tokens to manipulate the contents of your bag and to get special powers. You're allowed to take the number of turns you think you need, but be careful. Your beans roast more with each turn, and it's your judgment that will prevent you from overdoing it and spoiling the roast! At the end of the game, you'll perform a "cup test," where you pull tokens from your bag and use them to calculate your score. Because there are several different types of bean in the game, you will have new and challenging parameters to work with every time you play. How does it play solo? Coffee Roaster is for solo players only. Woohoo! Overall Thoughts Coffee Roaster is a game that I've had a lot of fun with over the years. It's quick and easy to play multiple times in a row, which makes it a perfect light work night or chill afternoon sort of game. The variety among the beans gives you a good range of different experiences, and the challenge of keeping mental notes about what is still in your bag is a satisfying one. However, Coffee Roaster is not perfect. On some turns, if you pull all beans and no flavor tokens, all you do is change the value of the beans and put them back in the bag—no decisions involved. Or, if you pull a flavor token you don't need or can't use, it feels like a wasted pull. While staying aware of what's in your bag overall can be great fun, Coffee Roaster also has a lot of turns that feel repetitive or like you didn't get to do enough. Fortunately, the game is lightning fast and still a ton of fun. I'd just enjoy the chance to make a few more decisions turn to turn. I also think the newly reprinted edition of Coffee Roaster, while gorgeous, is a little overpriced at $44.99. I personally feel that Coffee Roaster is more of a $25-30 game. Do I recommend it? Yes, Coffee Roaster is a fun game. Just don't pay full price for it. Overall rating: 3.5 stars Rating scale: 5 stars — I love it! 4 stars .— I really like it. 3 stars — I like it. 2 stars — It's okay. 1 star — Meh.
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Full disclosure: The Dice Tower passed a review copy of this game on for me to review. What is this game about? Mini DiverCity is a small-box, cooperative card game about attempting to save the oceans from evil corporations. On each turn, corporations will build hotels on your beautiful beach and/or send animals closer to extinction. On your own turn, you'll be shutting those hotels down and working to save those animals. If you can save enough species, you win the game. If all hotels are built or if too many creatures go extinct, then you lose. There is a catch, however—you can't actually see the cards in your hand, and you are often playing your cards blind. The cards each depict a species of animal, and there is a limited number of cards for each species. In a lot of cases, you'll need to burn a card you can't see to shut down a hotel, or you'll play a card to help save an animal species without knowing who you're about to help. Your fellow players can see your hand, but to tell you what you have, they'll have to use a "Walkie Talkie" action to share the intel. This results in some tension and often some laughs, since sometimes you just have to play a card and hope for the best. How does it play solo? Although it is a cooperative game where only the other players can see your cards, Mini DiverCity does have an official solo mode. A solo player will control two divers and keep their cards facedown, but can use the Walkie Talkie action to reveal a diver's hand, just as in the cooperative game. Overall Thoughts Overall, Mini DiverCity is an okay game. It's probably best as an introductory game, or one to enjoy with younger players. I think students in my game club would probably get a kick out of it, and it's a quick game to set up and play if you're just looking to pass time between other, larger games. I would probably not say no to it on game night, but Mini DiverCity also a game I would never request myself. As a solo game, I honestly don't see the point of Mini DiverCity. Its Hanabi-like mechanism in which you can't see your own hand is obviously going to be more entertaining in a group setting, which makes the solo variant more hollow in comparison right out of the gate. On top of that, Mini DiverCity is an extremely light game, so much so that I wouldn't choose it for solo play because there isn't enough meat on its bones without the social experience of playing it with a group. This is especially true because there are already so many great small-box solo games out there. I would go for any of the Oniverse Games, for Mr. Cabbagehead's Garden, for Sprawlopolis, or for any number of other small, quick solo games before I'd go for this one. Do I recommend it? Nah. Maybe if you have newer or younger gamers to play with, and you love the eco-conscious theme. But for solo, there are way better choices out there. Overall Rating: 2 stars Rating Scale: 5 stars — I love it! 4 stars — I really like it. 3 stars — I like it. 2 stars — It's okay. 1 star — Meh. |
AuthorMy name is Liz Davidson, and I play solo board games. A lot of solo board games... Archives
August 2021
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