There are some big projects to talk about on Kickstarter, with even more coming soon! (I know, I do KS updates on Monday, and a lot of big campaigns drop on Tuesdays—it gives me stuff to think about all week!)
1) Dungeon Degenerates
This is a reprint of a previously successful campaign from Goblinko. Dungeon Degenerates is a weird fantasy adventure game in which your party members are escaped criminals. Throughout the game, you'll try to strike the right balance between staying under the radar—you are fugitives after all—and making quicker and more aggressive moves to achieve your goals. The most notable aspect of Dungeon Degenerates is its art, which will be a huge selling point for some, but a turnoff for others. I'm definitely not attracted to the art. In fact, it kind of stresses me out. I am intrigued by some of what I'm hearing about gameplay, but I am not getting a strong feel for the game from the gameplay videos on the KS page. For me, the jury is out on this one.
2. Coldwater Crown: The Sea
The Sea is an expansion for Coldwater Crown, which is a game about competitive fishing. If you don't have the base game, you can pledge to receive it along with The Sea. In Coldwater Crown, your goal is to catch the most and the heaviest fish from different locations. You also have to make choices about which bait to deploy in pursuit of the most impressive fish The solo variant of this game allows you to pit yourself against a dummy player who will give you a run for your money. The Sea gives players the option to take bigger risks in search of better fish. The ocean is unpredictable and means that turns are taken away from the shore, but can yield some impressive catches. I haven't played Coldwater Crown myself, but Jeremy from Jambalaya Plays Games absolutely adores it.
3. The Hunters AD 2114
If you're into big box games with a lot of miniatures, here's another one. This is a cooperative, post-apocalyptic game in which players are "machine hunters" completing missions in an open world. I am intrigued by the promises of "open world" gameplay with a "gripping story," which might be selling points. But I am not getting strong enough vibes to be convinced that it's worth the $100 price tag. Cooperative, post-apocalyptic games with open worlds, story cards, and minis are pretty common these days. If you like the theme, though, it might be for you. I think I'll be saving my cash for my hundredth generic fantasy board game instead.